Budapest Hardcourt Bike Polo

Budapesti bikepolosok blogja

Nemzetkozi szabalyok (International rules)

Jatekszabalyok


Palya:
2 palya, kerekitett sarkokkal. Meret : 29×20m (25m golvonaltol golvonalig)

Kapuk:
na ez meg valtozo

Kerekparok:
Barmilyen kerekpar megengedett, a kormanyveg zart legyen es legalabb egy feknek kell lennie a bringan. A fix hajtas megfelel egy feknek. Kerekvedok(gettokullo) megengedettek, de egyeb vedekezesre alkalmas vazkiegeszito eszkoz nem.

Utok:
A jatekvezetoe az utolso szo hogy biztonsagosak-e az utok. Az utofejek nem keszulhetnek semmilyen fembol vagy egyeb olyan anyagbol, ami serult, eles szilankosan torheto vagy mas modon veszelyes a jatekosokra. Az utol nyelenek a vege be kell lennie dugoszolva.

Jatekosok:
Minden csapat 3 jatekosbol all.

A jatek kezdese:
A jatekosok felallnak a sajat golvonaluk moge, a labda a palya kozepen elhelyezve. A jatek a biro “3,2,1 Polo!” kialtasara kezdodik. Barmelyik jatekos indulhat a labda megszerzeseeert.

Mit nevezunk golnak:
Golnak nevezzuk azt, amikor a labda teljes terjedelmevel athalad a golvonalon. Vitas esetben a biro dont. A biro szava szent!

Tolas es utes:
Az ‘Utes’(Hit) amikor az uto fejenek a vegevel erintjuk a labdat. A ‘Shuffle’ amikor az uto fejenek a szelesebb vegevel utjuk a labdat vagy ha az uto fejenek a vegevel tolod. A tamadolag elkovetett ‘Tolt’ labda nem szamit golnak. Ha a tamadas soran atmegy a golvonalon a ‘Tolt’(Shuffle) labda, akkor a vedekezo csapat kapja meg a labdat. Ha egy csapat a sajat kapujaba ‘Tolja’(Shuffle) a labdat, akkor az ervenyes talalat az elenfel szamara.(Ongol)

Labda huzas es emeles:
Labdat emelni az utovel ervenyes es/vagy haladni a labdaval ugy, hogy a jatekos az uto fejenek a vegevel leszoritja azt a foldre, de egyik modon sem ervenyes golt szerezni. Ha a labda be lett emelve vagy huzva a kapuba, meg egy passznak kell tortennie, mielott ervenyes gol szuletik.

A jatek folytatasa gol utan:
Ervenyes gol utan a golt szerzo csapatnak vissza kell ternie a sajat terfelere es nem lepheti ujra at a felezo vonalat addig, amig a golt szenvedo es utana a labdat ujra jatekba hozo csapat at nem lepi azt. Az ujra tamado csapat akkor lepheti at a felezovonalat, ha masik csapat legalabb ket jatekosa mar a sajat terfelen van. Ebbe beleszamit az is, ha a kapus mar eleve a sajat erfeleln volt. A jatekosoknak nem szukseges erinteniuk a “kongot” lab letetel(foot down) eseten, ha egy gol ervenyes, de vissza kell terniuk a sajat terfelukre.

Hibak:
A jatekosok nem erinthetik a labukkal a foldet. Minden alkalommal, amikor egy jatekos leteszi a labat, azonnal ki kell allnia a jatekbol es megerintenie az utojevel a palya kozepen elhelyezett “kongot”. Labletetel eseten tilos szandekosan akadalyozni a jatekot, buntetes jar erte. Egy lehetseges gol esten, ha a lovest blokkolja egy eppen “kongozni” igyekvo jatekos, akkor az a gol nem ervenyes. Kapura tamaszkodni vedekezes kozben nem szabad, ha megtortenik “kongo” jar erte. Utot eldobni tilos, buntetes jar erte! A tulsagosan agressziv viselkedes, mint felesleges konyokles, az ellenfel megragadasa, huzasa, tolasa, szurasa kezzel vagy utovel, tolas vagy rugas labbal mind buntetest von maga utan.

Engedelyezett dolgok:
Nem agressziv test-test elleni, uto-uto elleni es bringa-bringa elleni jatek megengedett. A jatekosok tamadhatjak a kapus utojet.

‘Megturt’ dolgok:
Testtel erinteni a labdat, ha a jatekos a nyeregben ul, labai a pedalon vannak, kezeben tarjta az utot, a masik keze pedig a kormanyon van. Ha a labda csapdaba esik a jatekoson vagy a bringajan, akkor engedni kell a jatekost, hogy kiszabadista es hozza jatekba azt.

Idokeres:
A jatekvezeto megallithatja az jatek idejet a fenti szabalyokon kivul akkor is, ha barmilyen serules vagy egyeb mechanikai problema lep fel, de nem koteles. A jatekvezeto tovabbintheti a jatekot, ha azt jatekra alkalmasnak iteli es ha az idokerest nem erzi megalapozottnak. Idot kerhet jatekos is, de csak ervenyes gol utan. Emberi serules eseten barmikor lehet kerni idot, legfeljebb 5 percet es egy csapat maximum egyszer egy jatek alatt.

Iteletek es buntetesek:
Mindenek elott a jatekosok koteles a szabalyoknak megfeleloen jatszani. Vitas helyzetek eseten a jatekvezeto dont. A jatekvezeto feladatai: bemondani a golokat. Eldonteni, hogy mi hiba es mi nem, miert jar buntetes es mekkora legyen az. Szamon tartja a golokat. A golokat minden gol eseten ki kell hirdetni. Szamon tarja a jatek idejet is. Figyeli es nyomon koveti a jatekosok hibait. Szunetet rendel sulyos serules eseten. Mindenki koteles tiszteletben tartani a biro vegso donteset!

Buntetesek jarnak az allabbiakert:
- elso veletlen hiba eseten = kongo
- masodik veletlen vagy elso szandekos hiba eseten = dupla kongo(megerinteni mindket kongot)
- masodik dupla kongo eseten = Idobuntetes
- a kovetkezo idobuntetesek adhatok: 8 perces jatek eseten 30 masodperc, 15 perces jatek eseten 45 masodperc, 20 perces jatek eseten(donto) 1 perc adhato. A kiallitott jatekos koteles elhagyni a palyat az oldalvonalnal.

Kongo a palya ket szelen van elhelyezve a palya felezo vonalanal.
Barmilyen hiba eseten(kiveve a labletetel) a labdat a masik csapat kapja meg.

Rules

Court:
2 court with ankled edges. Size: 29×20m (25m goal to goal distance)

Goals:
Goals will be „real-goals“ with a net. Size: 180×80×40cm

Bikes:
You can ride any bicycle you like, handlebars must be plugged and you must have at least one brake. A fixed drivetrain equals a brake. Wheel covers are allowed but any defense oriented frame additions are not.

Mallets:
Referee will have the final word in mallet safety. Mallet heads should not be made of metal or any material that is sharp and/or could obviously chip, shatter or splinter. The handle end of the mallet shaft must be securely plugged.

Players:
Teams will consist of 3 players.

Start of the Game:
Players will start from behind their goal-line with the ball placed at court centre. At the referee’s shout of “3,2,1, Polo!” Any player or players can charge the ball for possession.

Called Goals:
Goal is called when ball entirely passes the goal-line. In case of dispute the referee’s the decision. The Referee is the god in every case on the courts! :)

Shuffles & Hits:
A ‘Hit’ is only made from the end of a player’s mallet. A ‘Shuffle’ is hitting the ball with the broadside of the mallet or when the ball is being shoved with the end of player’s mallet. An offensive shuffle does not count as a goal. If the ball is shuffled into the goal by the offensive team, the defensive team gets possession of the ball. If a team puts the ball into their own goal in any way, it is a goal for the opposing team.

Ball Joint and Lobs:
It is legal to lob the ball (’throw’ the ball with the mallet) and/or to travel with the ball using the ‘ball joint’ cupping style of carrying the ball but you cannot score with either method. If ball is cupped up to goals, it has to be passed once before scoring.

After a goal is scored/resetting the game:
After a goal is scored, the scoring team must return to their own half and cannot come back across center court until the ball or any player of the conceding team has come past center court. The conceding team takes possession of the ball. No conceding player with or without the ball can then pass half court until at least two players of the scoring team have returned to their own half, one of these players can be a ‘goalie’ who was already in the goal area. A player is not required to tap out for a foot-down after a goal has been scored but must return to his own half.

Fouls:
Players must not touch the floor with their feet. Each time a player does foot-down, that player is out of play until tap-out has been succeeded. The player must immediately tap-out and not purposefully obstruct play. Intentionally obstructing play after foot-down will be considered a strong penalty. A possible goal that is blocked by a player out of play due to foot-down is not a goal. Leaning on the goal while playing goalie is not allowed, you have to tap-out. Throwing your mallet is not allowed at any time and will be considered a strong penalty. Overly aggressive behavior such as unnecessary elbowing, grabbing, pushing, punching with hands, pushing or kicking with feet, and head-butting will be considered a strong penalty.

‘Like’ contact that is allowed:
Non-aggressive body to body, mallet to mallet, and bike to bike. Apart from the fouls listed above. Players are allowed to tap goal keeper’s mallet.

‘Non-like’ contact that is allowed:
Body to ball is allowed if the player is sat on saddle, feet on the pedals, hand holding mallet, other hand on bars. If the ball becomes trapped within a player’s bike or person, let player drop the ball.

Time outs:
Refs can call and extend injury and mechanical failure timeouts over and above these rules, but is under no obligation. The ref will call game-on when appropriate and if the timeout is unnecessary. Can be called by a player only after a goal is scored. May be called in order to tend to physical injury. Will be limited to maximum five minutes, one per game per team.

Referees and Penalties:
Above all, the players have the responsibility to keep legal play on the court. In the case of disputes there is a referee that will be appointed per game. The referees’ duties will be: Call goals. Determine what is and is not a foul that can result in a penalty and what the penalty is for such foul. Keep track of score. Score must be called out after every goal. Keep track of time. Keep track of fouls of players during games. Call injury time outs for major injuries. Respect ref’s final call.

Penalties can be:
- First accidentally foul = tap out
- Second accidentally foul or first purposely foul = double tap out
- Second double tap out = Time penalty
- Be removed from the game for a set time (Time penalties: 8 min game = 30 second penalty, 15 min = 45 sec, over 20 min = 1 min) or even permanently. The removed players are obligated to leave the court on the sideline.

Tap out in the middle of the court (Both sides)
After any kind of foul (except a foot-down), the fouled team gets possession of the ball.